Looking Ahead: StoryFlow Editor in 2026
It's hard to believe that almost two months have passed since StoryFlow Editor launched on Steam and itch.io on November 6th, 2025. What started as a focused visual scripting tool for interactive narratives has grown significantly through continuous updates and community feedback.
In this post, I want to recap the highlights from the past two months and share the exciting roadmap for 2026 - including game engine plugins arriving very soon and a major new feature that will transform what's possible with StoryFlow Editor.
What's Been Added Since Launch
Since the v1.0.0 release, I've shipped 8 updates - roughly one meaningful update per week. Here are the highlights:
Platform support has expanded to all three major operating systems. macOS arrived in v1.1.0, and Linux support followed in v1.2.1 with native AppImage builds. Whether you're on Windows, Mac, or Linux, StoryFlow Editor now runs natively on your machine.
Audio is now fully supported - import MP3 and WAV files, attach them to dialogue nodes with in-editor preview, loop background music, and use the dedicated Play Audio node. Audio exports seamlessly with both HTML and JSON formats.
The character system lets you create character files with custom variables, then read and modify that data during gameplay using Get/Set Character Variable nodes. Character state now shows in the runtime debugger too.
The variable system has grown with float and string types, conversion nodes, string manipulation (Concatenate, Contains, Length, Upper/Lower), and enhanced math operations (Multiply, Divide, Random Integer). You can now use variables directly in dialogue text with {variableName} syntax, and organize them with categories, search, and drag-and-drop reordering.
Workflow improvements include quick node creation hotkeys (D, R, B, E, C + Click), edge drop auto-connect, drag-and-drop file import, folder favorites and colors, snap to grid, one-time dialogue options, and comment node grouping. The full list is available in the changelog.
StoryFlow Editor 2026 Roadmap
Looking ahead, 2026 is going to be a transformative year for StoryFlow Editor. The foundation is solid - now it's time to unlock its full potential.
Game Engine Plugins - Coming January 2026
This is the feature many of you have been waiting for. Official game engine plugins are very close - some of them are arriving in January 2026.
The workflow will be simple: design your narrative visually in StoryFlow Editor, export as JSON, and import directly into Unity, Unreal Engine, or Godot. Each plugin will include runtime components that handle dialogue display, branching logic, variables, characters, and audio - along with example projects and documentation.
This transforms StoryFlow Editor into a complete narrative design pipeline. No more manual data conversion or building custom importers. Design once, integrate anywhere.
By the way - once the plugins are released, the price of StoryFlow Editor will increase. This has always been the plan as more features get added, and game engine plugins are a significant milestone. If you've been on the fence, now is a good time to pick it up.
Localization Support
Right after game engine plugins, localization support is a high priority. Any serious project targeting a global audience requires proper localization, and this will be addressed soon.
The goal is to make it easy to manage multiple language versions of your stories directly within StoryFlow Editor - without awkward workarounds or external spreadsheets.
UI Editor - Create Any Text-Based Game
Another major feature I want to add is the UI Editor. This will let you fully customize the HTML runtime - the interface players see when playing your exported stories.
With the UI Editor, you'll be able to design custom dialogue boxes, menus, and layouts. Style your game with custom fonts, colors, and animations. Create unique text-based game experiences - including fully-featured visual novels with custom UI.
You won't be limited to the default runtime appearance anymore. Want a minimalist interface? A retro terminal look? A polished visual novel aesthetic with character portraits and text effects? The UI Editor will make it all possible.
As a next step, an animation system is also planned. This will enable character animations, transitions, and visual effects - making it possible to create visual novels with smooth, animated presentations entirely within StoryFlow Editor.
The Long-Term Vision
StoryFlow Editor has always been about making narrative design accessible. But looking at the bigger picture, I see the tool serving multiple use cases:
Narrative design for external game engines. Use StoryFlow Editor as your dedicated narrative design tool, then export and integrate into Unity, Unreal, Godot, or any custom engine. Design stories visually, let your engine handle everything else.
Creating complete games inside StoryFlow. With the HTML export, audio system, character system, and the upcoming UI Editor, you'll be able to create complete games entirely within StoryFlow Editor. No external engine needed.
This is especially powerful for visual novels, interactive fiction, educational content, and rapid prototyping. The vision is that StoryFlow Editor serves both workflows - as a specialized tool that feeds into larger game projects, and as a standalone environment for creating complete narrative experiences.
Thank You
Two months in, and I'm incredibly grateful for everyone who has supported StoryFlow Editor - whether you purchased the tool, provided feedback, reported bugs, or simply spread the word.
The consistent update pace wouldn't be possible without the community. Your feedback directly shapes what gets built next, and I'm committed to continuing this pace of development throughout 2026.
If you haven't yet, check out StoryFlow Editor on Steam or itch.io. And if you're already using it, join the Discord community to share your projects, request features, and help shape the future of narrative design tools.
Here's to an exciting 2026!
Enjoyed this post?
Subscribe to get notified about new articles and updates.