Unity Plugin Changelog
New updates and improvements to the StoryFlow plugin for Unity.
Unity Plugin v1.0.1
March 22, 2026
String Variables & Audio Fixes
Fixes string variable interpolation, array deserialization, node input matching, and audio behavior on dialogue re-render.
What's New
Bug Fixes
- Fixed string variables displaying raw localization keys instead of actual text in dialogue
- Fixed string array variables not deserializing default values, causing RANDOM nodes to return empty
- Fixed connected node inputs (e.g. SET receiving value from RANDOM) not being found due to handle suffix mismatch
- Fixed dialogue audio restarting when returning from a Set node with no outgoing edge - now uses clip reference comparison matching editor behavior
- Removed unused IsEnteringDialogueViaEdge flag
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Unity Plugin v1.0.0
March 19, 2026
Initial Release
The first official release of the StoryFlow plugin for Unity, bringing full dialogue runtime support to Unity projects.
What's New
New Features
- Full Runtime Engine: Complete execution engine with 160+ node types
- StoryFlow Component: MonoBehaviour for running dialogues with full C# event-driven API
- Zero-Setup Workflow: Auto-creating StoryFlowManager, auto-project discovery, auto-fallback UI
- Variable System: Boolean, integer, float, string, enum, image, audio, and character types
- Array Operations: Full array support with ForEach loops across all variable types
- Text Interpolation: Live variable interpolation with
{varname}and{Character.Name}syntax - Script Execution: RunScript (call/return with parameters) and RunFlow (jump with exit flows)
- Character System: GetCharacterVar/SetCharacterVar with built-in Name and Image fields
- Audio Playback: Loop, reset, advance-on-end, and allow-skip support
- Background Images: Dynamic background image support with persistence and reset
- Save & Load: Slot-based persistence for global variables, characters, and once-only options
- Built-in Dialogue UI: Default uGUI dialogue UI with auto-fallback when no custom UI is assigned
- Custom Inspector: Runtime debugging directly in the Inspector
- JSON Importer: Import StoryFlow Editor projects preserving folder structure
- Live Sync: WebSocket client with auto-reconnect across play mode transitions
- Toolbar Button: StoryFlow logo button with Connect/Sync toggle
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Development Begins
December 1, 2025
Unreal Engine Plugin