Godot Dialogue Plugin
Create professional branching dialogues for your Godot games with StoryFlow Editor.
Build compelling narratives for your Godot projects with our free, open-source GDScript plugin. Trigger conversations, handle player choices, and create dynamic storytelling experiences. Perfect for both beginners and experienced Godot developers.
Planned Features
- Native GDScript plugin
- Import dialogues created in StoryFlow Editor
- Trigger and control conversations from your game
- Handle player choices and branching paths
- Free and open-source plugin
Frequently Asked Questions
Yes! The Godot plugin is completely free and open-source. You can use it in any project, including commercial games, without paying any licensing fees for the plugin itself.
Yes, the plugin is a runtime that plays dialogue files created with StoryFlow Editor. You'll need StoryFlow Editor to create and edit your branching narratives, then export them for use with the Godot plugin. Check our pricing page for editor options.
We're actively developing the plugin and expect to release it in 2026. Join our Discord to get notified when it's ready and participate in early testing.
The plugin will be available through the Godot Asset Library for easy installation. You can also download it directly from GitHub and add it to your project.
Absolutely! The plugin is released under a permissive open-source license. You're free to use it in commercial projects, modify the source code, and distribute games that include it.
Yes, the plugin provides flexible UI components that you can style to match your game. You can also build your own custom UI while using the plugin's runtime for dialogue playback.
Join our Discord community where you can ask questions, report bugs, and connect with other developers. Since the plugin is open-source, you can also submit issues and contribute fixes on GitHub.
Yes, we're committed to maintaining and improving the plugin. As an open-source project, the community can also contribute features and improvements.
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