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Upcoming Price Increase on April 14 - Featured image
Announcements April 2, 2026 • 5 min read

Upcoming Price Increase on April 14

StoryFlow Editor launched on Steam and itch.io five months ago at $20 USD as a one-time purchase with lifetime updates included. That was an early supporter price, and from the very beginning both the pricing page and the store listings have stated that it will increase over time as the tool grows.

First, I want to thank everyone who has bought StoryFlow Editor so far. Your support during these early months made it possible to ship updates at the pace you've seen. Every feature, every platform and every game engine plugin exists because of you.

On April 14, 2026, the price of StoryFlow Editor will increase. If you've been considering picking it up, now is the best time. You'll lock in the current price and still receive every future update for free.

Why the Price Is Increasing

The tool you can buy today is fundamentally different from the one that launched in November. What started as a Windows-only node editor with boolean variables and HTML export has become a cross-platform narrative design application with full game engine integration, audio and character systems, an advanced variable and logic runtime, reusable flows and UI customization. All in five months.

The pricing model hasn't changed: it's still a one-time purchase with lifetime updates. Everyone who has already bought StoryFlow Editor will continue to receive every future update at no extra cost. The only thing changing is the entry price for new buyers, to reflect the value the tool provides today.

New Prices by Region

If you've been on the fence, you have until April 14, 2026 to buy StoryFlow Editor at the current price. Here's the full comparison on Steam by region:

Currency Before (Current) After (April 14)
US Dollar$19.99$29.99
GB Pounds£14.99£22.25
Euros€17.19€25.49
Swiss FrancsCHF16.19CHF23.75
Canadian DollarCDN$ 27.99CDN$ 40.99
Australian DollarA$ 30.58A$ 44.95
New Zealand DollarNZ$ 34.58NZ$ 51.99
Japanese Yen¥ 2,998¥ 4,700
Korean Won₩ 28,406₩ 43,500
Chinese Yuan¥ 143.00¥ 211.00
Indian Rupee₹ 1,759₹ 2,699
Russian Rubles1619 руб.2400 руб.
Ukrainian Hryvnia830₴1 250₴
Polish Zloty72,00zł109,99zł
Brazilian RealsR$ 108,95R$ 164,99
Mexican PesoMex$ 371.61Mex$ 539.99
Colombian PesoCOL$ 76.515COL$ 114.999
Chilean PesoCLP$ 18.867CLP$ 26.999
Peruvian SolS/.67.00S/.99.99
Uruguayan Peso$U800$U1.180
Costa Rican Colon₡10.000₡15.000
Norwegian Krone201,00 kr305,00 kr
South African RandR 343.00R 499.99
Hong Kong DollarHK$ 155.00HK$ 235.00
Taiwanese DollarNT$ 622NT$ 943
Singapore DollarS$25.99S$38.49
Malaysian RinggitRM85.00RM119.99
Thai Baht฿654.00฿949.00
Philippine PesoP1,164.00P1,749.00
Indonesian RupiahRp 331 234Rp 499 999
Vietnamese Dong526.299₫789.500₫
Saudi Arabian Riyal75.00 SR114.99 SR
Emirati Dirham73.00 AED109.99 AED
Israeli New Shekel₪64.00₪95.99
Qatari Rial73.00 QR109.99 QR
Kuwaiti Dinar6.10 KD9.25 KD
Kazakhstani Tenge10 000₸15 200₸

Five Months of Major Updates

Since the November launch, StoryFlow Editor has gone from a Windows-only tool with basic variable support to a cross-platform narrative design application with game engine integrations, a full audio and character system and an advanced visual scripting runtime. Here's what's been added:

Cross-Platform Support

At launch, StoryFlow Editor was Windows-only. Within six weeks, it shipped on all three desktop platforms:

  • macOS support - added in v1.1.0 (November 2025)
  • Linux support - added in v1.2.1 (December 2025), distributed as AppImage

Game Engine Plugins

The most requested feature since day one. All three major game engines are now supported with free, open-source plugins:

Each plugin is a complete dialogue runtime, not just an importer. Characters, audio, variables, branching logic, save/load and live WebSocket sync all work out of the box.

Audio & Character Systems

Version 1.2.0 (December 2025) introduced two major content systems:

  • Full audio system - MP3 and WAV support with playback controls, looping and volume settings. A dedicated Play Audio node for standalone audio playback.
  • Character system - create characters with names, portraits and custom per-character variables. Use {Character.Name} interpolation in dialogue text.
  • Set Background Image node - dynamic scene backgrounds during dialogue

Advanced Variable & Logic System

The variable system has expanded dramatically since launch:

  • Float and string types - with full string manipulation nodes (concatenate, contains, length, case conversion)
  • Enum variables - custom named value sets for type-safe branching
  • Array variables - lists of any type with add, remove, get, set, length, clear, contains and random operations
  • Image, character and audio variable types - store asset references as variables
  • Variable categories - organize variables into custom groups
  • Variable interpolation in dialogue - {variableName} syntax with live updates

Flows & Script Architecture

Version 1.3.0 (January 2026) introduced a powerful new abstraction layer:

  • Flows - reusable subflows within scripts, with Entry Flow and Run Flow nodes
  • RunScript interface - input and output parameters for scripts, enabling modular story architecture
  • Random Branch node - weighted probability for non-deterministic story paths

UI Customization

Version 1.4.0 (March 2026) added a complete UI customization system:

  • .sfui file format - style your runtime dialogue interface visually
  • Dialogue preview - see how nodes look in your custom UI with live sync
  • Font file support - import .ttf and .otf fonts for your dialogue

Editor Improvements

Beyond headline features, dozens of quality-of-life improvements have shipped across every update:

  • Quick node creation hotkeys (D, R, B, E, C + Click)
  • Snap to grid and customizable background styles
  • Additive selection with Shift/Ctrl
  • Edge drop auto-connect for faster wiring
  • Comment node grouping - moving a comment moves everything inside
  • Resizable dialogue nodes and panels
  • Canvas context menu with right-click actions
  • Input fields in dialogue options - collect typed player input
  • Markdown file support with edit, preview and split views
  • Auto-open project on launch
  • Per-project session persistence

Either way, you get lifetime access and every future update. And this is just the beginning. There is a lot more planned for StoryFlow Editor and development will continue at the same pace. Thank you to everyone who supported the project early. Your feedback and bug reports have shaped every one of these updates, and the best is still ahead.

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